![]() ![]() Stealth kill: To give the player a choice between silencing and killing civilians and guards, the first stealth melee attack makes the civilian/guard/police go to the ground.Based on a community proposal, we made sure special buildings are spawning on the same tile every time Important map landmarks spawn on pre-defined turfs.The promotion gives them better stats and new perks. Characters in Crime Time now gain experience from being sent to missions and eventually become eligible for a promotion.The number of loot bags in missions now scales with difficulty and the number of players. ![]() The overall difficulty of the Baker’s Battle was reduced.Aim assist now slightly helps with tracking targets.Aiming sensitivity is slowed down when aiming near the target.Weapons picked from the ground have reduced damage.Characters retain their original weapons after the mission is finished.Dropped weapons can be picked up in FPS missions.Higher RESPECT brings more heat, so while the game offers more opportunities, they are harder to complete. ![]() In Crime Time, HEAT is based on respect.When reaching the Respect Level “Connected” (the second of six levels), big missions, such as Money Train, Import Export, The Hidden Vault, and Dragon Dogs can appear on the map as regular missions, instead of being available solely as contracts. ![]()
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